TRIVAGO
Re-design
Hospitality (B2C)

MY ROLE
UX Researcher
UX/ UI Designer
TOOLS
Adobe XD
Adobe Illustrator
Adobe Photoshop
Microsoft Office Suite
SKILLS
User Research
Information Architecture
Interaction Design
Prototyping
User Testing
Branding
TEAM
Individual project
OVERVIEW
The project involved designing a mobile app that would be rolled out to retailers, as a part of the client's digitalization initiative. The app would primarily be used for placing and managing orders in a B2B setup. I was a part of the cross-functional team that designed and delivered this app. The project involved conducting user research for, and designing with, accessibility considerations for users who are old (60+) and digital immigrants.

PROBLEM​
A large portion of the market still constituted of offline booking and the existing users did not seem too happy about their experience with the platform.
There were complaints from users that the trivago platform was confusing and not easy to use. They did not go back to the platform after a couple of tries. Instead, they preferred booking offline or directly via the booking portals available.

GOAL
To identify issues with the current design and propose a data-driven solution that aligns with trivago's mission
It was essential to re-design the underlying process to be in line with the way the user thinks and that fulfills the mission.

APPROACH
Conducted usability testing and exploratory research, re-designed the platform and evaluated the effectiveness of the proposed solution
Planned and conducted testing and research based on trivago's mission statement. Generated insights to identify gaps, pain points, and user needs. Re-designed the company's brand identity and marketing strategy, information architecture, user flows, user interactions, and visual design and translated them into tangible solution artifacts such as branding and marketing collaterals, web, and mobile apps. Subsequently, validated the re-designed solution with the users.

IMPACT
Users successfully adopted the app across 3 months
~50,000
THE PROCESS

Usability Testing

Purpose of the test was to
-
Evaluate usability on web and mobile
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Identify pain points
-
Set the stage for user research
Conducted via prototype test runs and moderated interviews
Created a task list and test brief
N = 19
(n = 9 for web)
(n = 10 for mobile)
Outcome
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Only 5 participants were able to successfully complete all tasks
-
Participants tend to abandon the platform during decision making
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Evident confusion in making a choice
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Process/ user flow misalignment with users' mental model
Secondary Research


Referred to literature and articles
On accessibility and designing for old users


Analyzed relevant examples
Of e-commerce and retail mobile apps (B2C and D2C) especially in Vietnam

Charted domain considerations
By examining business operations and the 'Sub-distributor-to-Retailer' supply chain dynamics.

Crossrelated learnings
With existing functionalities to establish a baseline and formulate the primary research.
Primary Research

The purpose of the research was to
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Establish a comprehensive understanding of the problem space
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Understand the users' mental model and status quo regarding the ordering process, their needs, and their experiences
-
Understand what works, what are the issues, and what are the users' expectations from a digital system.
Achieved via
• Semi-structured interviews and surveys
An interview guide was created to assist with the process. I moderated and took notes for all of the interviews.
N = 12
• Surveys
An interview guide was created to assist with the process. I moderated and took notes for all of the interviews.
N = 36
Journey Map
Data Analysis
Insights board
Vision
impairment
with age
One hand to hold the screen, finger of other to tap on the screen
Comprehension may get slower with age. Recall can take even longer.
Shaky hands, accidental taps/ touches, fat finger delays
Easier to say product names than type them out (hence ordering on call easier)
Skeptical of action-to-be-taken and unsure of the outcome
Low literacy and low digital / technical know-how
Multiple possible workflows from one place can be confusing and overwhelming
Intimidated by mordern UI aesthetics. Find it complex.
Familiarity with
e-commerce platforms such as Lazada and Tiki
Some design considerations..
Interface
-
Simplification over modern UI aesthetics
-
​Larger font sizes
-
Leverage font-weight in establishing hierarchies
-
Larger button sizes (especially CTA)
-
High contrast - maintain a minimum of 5.3:1
(balancing branding with contrast requirements)
Feedback
-
​Cues, reminders, and alerts
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Pairing images and icons with appropriate text
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Confirmations/ double confirmations for critical actions
-
System status visibility and clear feedback for every action
Navigation
-
Simple and straightforward user flows- Focus on the active task, limited secondary exposure
-
Progressive disclosure
-
No complex and quick gestures. Only single-finger gestures
Ordering
-
Voice recognition enabled searching and adding products to order
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Prioritization of frequently ordered items
Prototyping

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Iteration 1
Iteration 2
Final High Fidelity Design
Completed in sprints and followed an iterative process
Each section and flow was reviewed with the user representatives for feedback and updated accordingly
High-fidelity clickthrough prototype
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Created using Adobe Creative Suite
-
Concurrent clickthrough made available in Invision to support operational needs
-
Handed over to the development team along with design specifications
Responsive production scale design
Works with various screen sizes for mobile and tablet devices
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For different form factors

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Choose SKUs

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Submit inquiry

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Confirm order

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Manage order

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Receive order
(Mockups representing process. No resemblance to actual)
Validation

To evaluate effectiveness and usability
-
On various screen sizes and devices
-
Spot gaps and issues, if any
-
Determine readiness for UAT
Conducted via prototype test runs and moderated interviews
Created a task list and a moderator's guide for debriefing and assistance during the tests.
N = 4
Outcome
-
Participants were able to successfully complete all the tasks
-
Found the design solution familiar, simple, and not intimidating
-
Expressed willingness to adopt
Delivery
User Acceptance Testing
-
Wrote functional/front-end UI test cases
-
Checked for gaps in approved and developed versions
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Log bugs- review and resolve with the help of the dev support team
-
Determine the scope for successive releases
Final version
-
Cleaner release with minor bugs
-
Presented to stakeholders for approval and launch

REFLECTION

Limitations and challenges
-
Lack of direct access to users
-
The majority of users were not acquainted with the English language
-
Users were digital immigrants

Next steps
-
Build on the existing application to fulfill the next set of requirements
-
Chart a UX plan for the next relsease

Takeaways
-
Try to leverage alternate routes of data collection while dealing with hard-to-access user populations, such as representatives and domain experts.
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Iterative sprints save time and effort in the long run. While working with users with special needs, it is even more important to involve them early and seek feedback throughout.